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- #Empire total war native american mod for free#
- #Empire total war native american mod how to#
- #Empire total war native american mod movie#
- #Empire total war native american mod mod#
#Empire total war native american mod mod#
STEP 3: Copy and paste files in the common folder for the mod you are using: ISBeffecto.pack and patch_is_text.pack in the main data folder. (Each folder contained a file named: IS_Slavetrade.pack) and the other two folders are the common file folders for each Mod (IS 2.2.1b and Rise of the Republic) They contain two important files: ISBeffecto.pack and patch_is_text.pack STEP 2: Unzip - There are FIVE: Three are folders named for each image listed above. Installation is simple, but Please follow the directions carefully.
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#Empire total war native american mod how to#
If you wish to add this officially to your mod, please give full credit to argonian68 for discovering the method to add this feature and myself (PikeStance) for discovering how to add the image without altering the actual game files.ĭownload & Installation of Vanilla and Hosted Mods
#Empire total war native american mod for free#
You have explicit permission for free use. If a mod kept the ivory.TGA in any pack, i removed it and included it in the package. Generally, for some hosted mods, I edited the "text/Localization or Localisation" files.
#Empire total war native american mod movie#
Pike_Slavetrade.pack is a "patch" file Creating a Movie or a regular Mod pack did not change the image under the "skins" subcategory, but it did change the image in the "pips" subcategory. I created two files Pike_Slavetrade.pack (changes the images) and Pike_ (changes the text). If there are other Mods that you use and the vanilla does not work, please let me know which mod and I can include it. Some hosted mods changes one or both of these files. Modders would include the ivory.TGA even though they do not change it. This is where the ivory.TGA images is located. The mod will be compatible with any mod that doesn't change two important files patch_en.pack and UI.pack (specifically the subcategory "skins" and "pips" within the campaign ui. Please follow the installation instructions carefully.Īdditional information about the Modification The end goal to change it to be consistent without changing the economy or the current trade value.īelow is the download link. There is the entire ship of about 200- 300 slaves. There isn't a similar unit term for the slave trade. The other commodities are all define by units (e.g.
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It is estimated that more than half of the entire slave trade took place during the 18th century, with the British, Portuguese and French being the main carriers of nine out of ten slaves abducted from Africa.Īdditional Resources and Multimedia about the Slave TradeĪs you can note from the two maps (Slave trade map & ETW trade Nodes) there is a clear correlation between the location of the nodes and the location the slaves were acquired.įUTURE VERSION WILL ATTEMPT TO CREATE BALANCE Slightly more than 3% of the enslaved people exported from Africa were traded between 14, and 16% in the 17th century. The main destinations were the Caribbean colonies and Brazil, as European nations built up economically slave-dependent colonies in the New World. The volume of slaves carried off from Africa reached 30,000 per year in the 1690s and 85,000 per year in the 18th century. The Slave Trade from 16th to the mid- 19th century, about 12.5 million slaves had been shipped from Africa, and 10.7 million had arrived in the Americas. Most indentured servants didn’t survive their indentured contract and it didn’t take long for the harsh conditions to reach Europe. However, Native Americans either became ill or ran away easily. Initially, Native Americans and indentured servants were used. There was a huge demand in Europe for sugar, tobacco, and coffee. (Imperial Splendour)Īfrican Slave Trade submod which will be incorporated into the main mod is another step in accomplishing our goal. My goal is to create the best Empire: Total War experience possible without destroying the essence of the game, with an eye towards expanding and enriching the experience, while adding to the game's realism and historical accuracy whenever possible. First, The Imperial Splendour Development team would like to thank argonian68 for his tutorial for adding the slave trade.